You don't need expensive photo editing software like Photoshop to edit photos and other images for Microsoft Word documents. Although the Microsoft Office Picture Manager has been retired, there. WorldEdit lets you build fast and smart.Why should you spend your time building a wall or excavating a hole when you can work on something creative?Get started with the essential building tool used by almost all professional Minecraft builders today!
Permissions list
For all permissions, use worldedit.*.
How to put autotune on audacity. You can also type op yourname in the server console to give you all permissions (in most cases).
Command | Permission | Aliases | Flags | Description |
---|---|---|---|---|
/biomeinfo | worldedit.biome.info | /biomeinfo | pt | Get the biome of the targeted block. |
//setbiome | worldedit.biome.set | //setbiome | p | Sets the biome of the player's current block or region. |
/biomelist | worldedit.biome.list | /biomelist /biomels | Gets all biomes available. | |
/chunkinfo | worldedit.chunkinfo | /chunkinfo | Get information about the chunk that you are inside | |
/listchunks | worldedit.listchunks | /listchunks | List chunks that your selection includes | |
/delchunks | worldedit.delchunks | /delchunks | Delete chunks that your selection includes | |
//cut | worldedit.clipboard.cut | //cut | e | Cut the selection to the clipboard |
//paste | worldedit.clipboard.paste | //paste | sao | Paste the clipboard's contents |
//schematic | //schematic //schem | Schematic-related commands | ||
//schematic formats | worldedit.schematic.formats | //schematic formats //schematic listformats //schematic f | List available schematic formats | |
//schematic load | worldedit.clipboard.load, worldedit.schematic.load | //schematic load //schematic l | f | Load a schematic into your clipboard |
//schematic list | worldedit.schematic.list | //schematic list //schematic all //schematic ls | dn | List available schematics |
//schematic save | worldedit.clipboard.save, worldedit.schematic.save | //schematic save //schematic s | Save a schematic into your clipboard | |
/clearclipboard | worldedit.clipboard.clear | /clearclipboard | Clear your clipboard | |
//load | worldedit.clipboard.load | //load | Load a schematic into your clipboard | |
//save | worldedit.clipboard.save | //save | Save a schematic into your clipboard | |
//copy | worldedit.clipboard.copy | //copy | e | Copy the selection to the clipboard |
//flip | worldedit.clipboard.flip | //flip | p | Flip the contents of the clipboard. |
//rotate | worldedit.clipboard.rotate | //rotate | Rotate the contents of the clipboard | |
/we | /we /worldedit | WorldEdit commands | ||
/we reload | worldedit.reload | /we reload | Reload WorldEdit | |
/we cui | /we cui | Complete CUI handshake | ||
/we tz | /we tz | Set your timezone | ||
/we version | /we version /we ver | Get WorldEdit version | ||
/we help | worldedit.help | /we help | Displays help for the given command or lists all commands. | |
//fast | worldedit.fast | //fast | Toggle fast mode | |
//gmask | worldedit.global-mask | //gmask /gmask | Set the global mask | |
//toggleplace | //toggleplace /toggleplace | Switch between your position and pos1 for placement | ||
//searchitem | //searchitem //l //search /searchitem | bi | Search for an item | |
//limit | worldedit.limit | //limit | Modify block change limit | |
//hcyl | worldedit.generation.cylinder | //hcyl | Generates a hollow cylinder. | |
//cyl | worldedit.generation.cylinder | //cyl | Generates a cylinder. | |
//hsphere | worldedit.generation.sphere | //hsphere | Generates a hollow sphere. | |
//sphere | worldedit.generation.sphere | //sphere | Generates a filled sphere. | |
/forestgen | worldedit.generation.forest | /forestgen | Generate a forest | |
/pumpkins | worldedit.generation.pumpkins | /pumpkins | Generate pumpkin patches | |
//pyramid | worldedit.generation.pyramid | //pyramid | Generate a filled pyramid | |
//hpyramid | worldedit.generation.pyramid | //hpyramid | Generate a hollow pyramid | |
//generate | worldedit.generation.shape | //generate //gen //g | hroc | Generates a shape according to a formula. |
//generatebiome | worldedit.generation.shape, worldedit.biome.set | //generatebiome //genbiome //gb | hroc | Sets biome according to a formula. |
//undo | worldedit.history.undo | //undo /undo | Undoes the last action | |
//redo | worldedit.history.redo | //redo /redo | Redoes the last action (from history) | |
//clearhistory | worldedit.history.clear | //clearhistory /clearhistory | Clear your history | |
/unstuck | worldedit.navigation.unstuck | /unstuck /! | Escape from being stuck inside a block | |
/ascend | worldedit.navigation.ascend | /ascend /asc | Go up a floor | |
/descend | worldedit.navigation.descend | /descend /desc | Go down a floor | |
/ceil | worldedit.navigation.ceiling | /ceil | fg | Go to the celing |
/thru | worldedit.navigation.thru.command | /thru | Passthrough walls | |
/jumpto | worldedit.navigation.jumpto.command | /jumpto /j | Teleport to a location | |
/up | worldedit.navigation.up | /up | fg | Go upwards some distance |
//hollow | worldedit.region.hollow | //hollow | Hollows out the object contained in this selection | |
//line | worldedit.region.line | //line | h | Draws a line segment between cuboid selection corners |
//curve | worldedit.region.curve | //curve | h | Draws a spline through selected points |
//overlay | worldedit.region.overlay | //overlay | Set a block on top of blocks in the region | |
//center | worldedit.region.center | //center //middle | Set the center block(s) | |
//naturalize | worldedit.region.naturalize | //naturalize | 3 layers of dirt on top then rock below | |
//walls | worldedit.region.walls | //walls | Build the four sides of the selection | |
//faces | worldedit.region.faces | //faces //outline | Build the walls, ceiling, and floor of a selection | |
//smooth | worldedit.region.smooth | //smooth | n | Smooth the elevation in the selection |
//move | worldedit.region.move | //move | s | Move the contents of the selection |
//regen | worldedit.regen | //regen | Regenerates the contents of the selection | |
//deform | worldedit.region.deform | //deform | ro | Deforms a selected region with an expression |
//forest | worldedit.region.forest | //forest | Make a forest within the region | |
//replace | worldedit.region.replace | //replace //re //rep | f | Replace all blocks in the selection with another |
//stack | worldedit.region.stack | //stack | sa | Repeat the contents of the selection |
//set | worldedit.region.set | //set | Set all the blocks inside the selection to a block | |
/.s | worldedit.scripting.execute | /.s | Execute last CraftScript | |
/cs | worldedit.scripting.execute | /cs | Execute a CraftScript | |
//pos2 | worldedit.selection.pos | //pos2 | Set position 2 | |
//chunk | worldedit.selection.chunk | //chunk | sc | Set the selection to your current chunk. |
//pos1 | worldedit.selection.pos | //pos1 | Set position 1 | |
//hpos1 | worldedit.selection.hpos | //hpos1 | Set position 1 to targeted block | |
//hpos2 | worldedit.selection.hpos | //hpos2 | Set position 2 to targeted block | |
//wand | worldedit.wand | //wand | Get the wand object | |
/toggleeditwand | worldedit.wand.toggle | /toggleeditwand | Toggle functionality of the edit wand | |
//contract | worldedit.selection.contract | //contract | Contract the selection area | |
//outset | worldedit.selection.outset | //outset | hv | Outset the selection area |
//inset | worldedit.selection.inset | //inset | hv | Inset the selection area |
//distr | worldedit.analysis.distr | //distr | cd | Get the distribution of blocks in the selection |
//sel | //sel /; | Choose a region selector | ||
//desel | //desel //deselect | Deselect the current selection | ||
//count | worldedit.analysis.count | //count | d | Counts the number of a certain type of block |
//size | worldedit.selection.size | //size | c | Get information about the selection |
//expand | worldedit.selection.expand | //expand | Expand the selection area | |
//shift | worldedit.selection.shift | //shift | Shift the selection area | |
/snapshot | /snapshot /snap | Snapshot commands | ||
/snapshot use | worldedit.snapshots.restore | /snapshot use | Choose a snapshot to use | |
/snapshot sel | worldedit.snapshots.restore | /snapshot sel | Choose the snapshot based on the list id | |
/snapshot list | worldedit.snapshots.list | /snapshot list | List snapshots | |
/snapshot after | worldedit.snapshots.restore | /snapshot after | Choose the nearest snapshot after a date | |
/snapshot before | worldedit.snapshots.restore | /snapshot before | Choose the nearest snapshot before a date | |
/restore | worldedit.snapshots.restore | /restore //restore | Restore the selection from a snapshot | |
// | worldedit.superpickaxe | // /, | Toggle the super pickaxe pickaxe function | |
/superpickaxe | /superpickaxe /pickaxe /sp | Select super pickaxe mode | ||
/superpickaxe single | worldedit.superpickaxe | /superpickaxe single | Enable the single block super pickaxe mode | |
/superpickaxe area | worldedit.superpickaxe.area | /superpickaxe area | Enable the area super pickaxe pickaxe mode | |
/superpickaxe recur | worldedit.superpickaxe.recursive | /superpickaxe recur /superpickaxe recursive | Enable the recursive super pickaxe pickaxe mode | |
/tool | /tool | Select a tool to bind | ||
/tool none | /tool none | Unbind a bound tool from your current item | ||
/tool tree | worldedit.tool.tree | /tool tree | Tree generator tool | |
/tool repl | worldedit.tool.replacer | /tool repl | Block replacer tool | |
/tool cycler | worldedit.tool.data-cycler | /tool cycler | Block data cycler tool | |
/tool floodfill | worldedit.tool.flood-fill | /tool floodfill /tool flood | Flood fill tool | |
/tool brush | /tool brush /tool br | Brush tool | ||
/tool brush sphere | worldedit.brush.sphere | /tool brush sphere /tool brush s | h | Choose the sphere brush |
/tool brush cylinder | worldedit.brush.cylinder | /tool brush cylinder /tool brush cyl /tool brush c | h | Choose the cylinder brush |
/tool brush clipboard | worldedit.brush.clipboard | /tool brush clipboard /tool brush copy | a | Choose the clipboard brush |
/tool brush smooth | worldedit.brush.smooth | /tool brush smooth | n | Choose the terrain softener brush |
/tool brush ex | worldedit.brush.ex | /tool brush ex /tool brush extinguish | Shortcut fire extinguisher brush | |
/tool brush gravity | worldedit.brush.gravity | /tool brush gravity /tool brush grav | h | Gravity brush |
/tool brush butcher | worldedit.brush.butcher | /tool brush butcher /tool brush kill | Butcher brush | |
/tool deltree | worldedit.tool.deltree | /tool deltree | Floating tree remover tool | |
/tool farwand | worldedit.tool.farwand | /tool farwand | Wand at a distance tool | |
/tool lrbuild | worldedit.tool.lrbuild | /tool lrbuild /tool /lrbuild | Long-range building tool | |
/tool info | worldedit.tool.info | /tool info | Block information tool | |
/mat | worldedit.brush.options.material | /mat /material | Set the brush material | |
/range | worldedit.brush.options.range | /range | Set the brush range | |
/size | worldedit.brush.options.size | /size | Set the brush size | |
/mask | worldedit.brush.options.mask | /mask | Set the brush mask | |
/none | /none | Unbind a bound tool from your current item | ||
/tree | worldedit.tool.tree | /tree | Tree generator tool | |
/repl | worldedit.tool.replacer | /repl | Block replacer tool | |
/cycler | worldedit.tool.data-cycler | /cycler | Block data cycler tool | |
/floodfill | worldedit.tool.flood-fill | /floodfill /flood | Flood fill tool | |
/brush | /brush /br | Brush tool | ||
/brush sphere | worldedit.brush.sphere | /brush sphere /brush s | h | Choose the sphere brush |
/brush cylinder | worldedit.brush.cylinder | /brush cylinder /brush cyl /brush c | h | Choose the cylinder brush |
/brush clipboard | worldedit.brush.clipboard | /brush clipboard /brush copy | a | Choose the clipboard brush |
/brush smooth | worldedit.brush.smooth | /brush smooth | n | Choose the terrain softener brush |
/brush ex | worldedit.brush.ex | /brush ex /brush extinguish | Shortcut fire extinguisher brush | |
/brush gravity | worldedit.brush.gravity | /brush gravity /brush grav | h | Gravity brush |
/brush butcher | worldedit.brush.butcher | /brush butcher /brush kill | Butcher brush | |
/deltree | worldedit.tool.deltree | /deltree | Floating tree remover tool | |
/farwand | worldedit.tool.farwand | /farwand | Wand at a distance tool | |
/lrbuild | worldedit.tool.lrbuild | /lrbuild //lrbuild | Long-range building tool | |
/info | worldedit.tool.info | /info | Block information tool | |
//fillr | worldedit.fill.recursive | //fillr | Fill a hole recursively | |
//drain | worldedit.drain | //drain | Drain a pool | |
//fixlava | worldedit.fixlava | //fixlava /fixlava | Fix lava to be stationary | |
//fixwater | worldedit.fixwater | //fixwater /fixwater | Fix water to be stationary | |
//removeabove | worldedit.removeabove | //removeabove /removeabove | Remove blocks above your head. | |
//removebelow | worldedit.removebelow | //removebelow /removebelow | Remove blocks below you. | |
//removenear | worldedit.removenear | //removenear /removenear | Remove blocks near you. | |
//replacenear | worldedit.replacenear | //replacenear /replacenear | f | Replace nearby blocks |
//snow | worldedit.snow | //snow /snow | Simulates snow | |
//thaw | worldedit.thaw | //thaw /thaw | Thaws the area | |
//green | worldedit.green | //green /green | f | Greens the area |
//ex | worldedit.extinguish | //ex //ext //extinguish /ex /ext /extinguish | Extinguish nearby fire | |
/butcher | worldedit.butcher | /butcher | plangbf | Kill all or nearby mobs |
/remove | worldedit.remove | /remove /rem /rement | Remove all entities of a type | |
//calc | worldedit.calc | //calc //calculate //eval //evaluate //solve | Evaluate a mathematical expression | |
//fill | worldedit.fill | //fill | Fill a hole | |
//help | worldedit.help | //help | Displays help for the given command or lists all commands. |
How to put autotune on audacity. You can also type op yourname in the server console to give you all permissions (in most cases).
Command | Permission | Aliases | Flags | Description |
---|---|---|---|---|
/biomeinfo | worldedit.biome.info | /biomeinfo | pt | Get the biome of the targeted block. |
//setbiome | worldedit.biome.set | //setbiome | p | Sets the biome of the player's current block or region. |
/biomelist | worldedit.biome.list | /biomelist /biomels | Gets all biomes available. | |
/chunkinfo | worldedit.chunkinfo | /chunkinfo | Get information about the chunk that you are inside | |
/listchunks | worldedit.listchunks | /listchunks | List chunks that your selection includes | |
/delchunks | worldedit.delchunks | /delchunks | Delete chunks that your selection includes | |
//cut | worldedit.clipboard.cut | //cut | e | Cut the selection to the clipboard |
//paste | worldedit.clipboard.paste | //paste | sao | Paste the clipboard's contents |
//schematic | //schematic //schem | Schematic-related commands | ||
//schematic formats | worldedit.schematic.formats | //schematic formats //schematic listformats //schematic f | List available schematic formats | |
//schematic load | worldedit.clipboard.load, worldedit.schematic.load | //schematic load //schematic l | f | Load a schematic into your clipboard |
//schematic list | worldedit.schematic.list | //schematic list //schematic all //schematic ls | dn | List available schematics |
//schematic save | worldedit.clipboard.save, worldedit.schematic.save | //schematic save //schematic s | Save a schematic into your clipboard | |
/clearclipboard | worldedit.clipboard.clear | /clearclipboard | Clear your clipboard | |
//load | worldedit.clipboard.load | //load | Load a schematic into your clipboard | |
//save | worldedit.clipboard.save | //save | Save a schematic into your clipboard | |
//copy | worldedit.clipboard.copy | //copy | e | Copy the selection to the clipboard |
//flip | worldedit.clipboard.flip | //flip | p | Flip the contents of the clipboard. |
//rotate | worldedit.clipboard.rotate | //rotate | Rotate the contents of the clipboard | |
/we | /we /worldedit | WorldEdit commands | ||
/we reload | worldedit.reload | /we reload | Reload WorldEdit | |
/we cui | /we cui | Complete CUI handshake | ||
/we tz | /we tz | Set your timezone | ||
/we version | /we version /we ver | Get WorldEdit version | ||
/we help | worldedit.help | /we help | Displays help for the given command or lists all commands. | |
//fast | worldedit.fast | //fast | Toggle fast mode | |
//gmask | worldedit.global-mask | //gmask /gmask | Set the global mask | |
//toggleplace | //toggleplace /toggleplace | Switch between your position and pos1 for placement | ||
//searchitem | //searchitem //l //search /searchitem | bi | Search for an item | |
//limit | worldedit.limit | //limit | Modify block change limit | |
//hcyl | worldedit.generation.cylinder | //hcyl | Generates a hollow cylinder. | |
//cyl | worldedit.generation.cylinder | //cyl | Generates a cylinder. | |
//hsphere | worldedit.generation.sphere | //hsphere | Generates a hollow sphere. | |
//sphere | worldedit.generation.sphere | //sphere | Generates a filled sphere. | |
/forestgen | worldedit.generation.forest | /forestgen | Generate a forest | |
/pumpkins | worldedit.generation.pumpkins | /pumpkins | Generate pumpkin patches | |
//pyramid | worldedit.generation.pyramid | //pyramid | Generate a filled pyramid | |
//hpyramid | worldedit.generation.pyramid | //hpyramid | Generate a hollow pyramid | |
//generate | worldedit.generation.shape | //generate //gen //g | hroc | Generates a shape according to a formula. |
//generatebiome | worldedit.generation.shape, worldedit.biome.set | //generatebiome //genbiome //gb | hroc | Sets biome according to a formula. |
//undo | worldedit.history.undo | //undo /undo | Undoes the last action | |
//redo | worldedit.history.redo | //redo /redo | Redoes the last action (from history) | |
//clearhistory | worldedit.history.clear | //clearhistory /clearhistory | Clear your history | |
/unstuck | worldedit.navigation.unstuck | /unstuck /! | Escape from being stuck inside a block | |
/ascend | worldedit.navigation.ascend | /ascend /asc | Go up a floor | |
/descend | worldedit.navigation.descend | /descend /desc | Go down a floor | |
/ceil | worldedit.navigation.ceiling | /ceil | fg | Go to the celing |
/thru | worldedit.navigation.thru.command | /thru | Passthrough walls | |
/jumpto | worldedit.navigation.jumpto.command | /jumpto /j | Teleport to a location | |
/up | worldedit.navigation.up | /up | fg | Go upwards some distance |
//hollow | worldedit.region.hollow | //hollow | Hollows out the object contained in this selection | |
//line | worldedit.region.line | //line | h | Draws a line segment between cuboid selection corners |
//curve | worldedit.region.curve | //curve | h | Draws a spline through selected points |
//overlay | worldedit.region.overlay | //overlay | Set a block on top of blocks in the region | |
//center | worldedit.region.center | //center //middle | Set the center block(s) | |
//naturalize | worldedit.region.naturalize | //naturalize | 3 layers of dirt on top then rock below | |
//walls | worldedit.region.walls | //walls | Build the four sides of the selection | |
//faces | worldedit.region.faces | //faces //outline | Build the walls, ceiling, and floor of a selection | |
//smooth | worldedit.region.smooth | //smooth | n | Smooth the elevation in the selection |
//move | worldedit.region.move | //move | s | Move the contents of the selection |
//regen | worldedit.regen | //regen | Regenerates the contents of the selection | |
//deform | worldedit.region.deform | //deform | ro | Deforms a selected region with an expression |
//forest | worldedit.region.forest | //forest | Make a forest within the region | |
//replace | worldedit.region.replace | //replace //re //rep | f | Replace all blocks in the selection with another |
//stack | worldedit.region.stack | //stack | sa | Repeat the contents of the selection |
//set | worldedit.region.set | //set | Set all the blocks inside the selection to a block | |
/.s | worldedit.scripting.execute | /.s | Execute last CraftScript | |
/cs | worldedit.scripting.execute | /cs | Execute a CraftScript | |
//pos2 | worldedit.selection.pos | //pos2 | Set position 2 | |
//chunk | worldedit.selection.chunk | //chunk | sc | Set the selection to your current chunk. |
//pos1 | worldedit.selection.pos | //pos1 | Set position 1 | |
//hpos1 | worldedit.selection.hpos | //hpos1 | Set position 1 to targeted block | |
//hpos2 | worldedit.selection.hpos | //hpos2 | Set position 2 to targeted block | |
//wand | worldedit.wand | //wand | Get the wand object | |
/toggleeditwand | worldedit.wand.toggle | /toggleeditwand | Toggle functionality of the edit wand | |
//contract | worldedit.selection.contract | //contract | Contract the selection area | |
//outset | worldedit.selection.outset | //outset | hv | Outset the selection area |
//inset | worldedit.selection.inset | //inset | hv | Inset the selection area |
//distr | worldedit.analysis.distr | //distr | cd | Get the distribution of blocks in the selection |
//sel | //sel /; | Choose a region selector | ||
//desel | //desel //deselect | Deselect the current selection | ||
//count | worldedit.analysis.count | //count | d | Counts the number of a certain type of block |
//size | worldedit.selection.size | //size | c | Get information about the selection |
//expand | worldedit.selection.expand | //expand | Expand the selection area | |
//shift | worldedit.selection.shift | //shift | Shift the selection area | |
/snapshot | /snapshot /snap | Snapshot commands | ||
/snapshot use | worldedit.snapshots.restore | /snapshot use | Choose a snapshot to use | |
/snapshot sel | worldedit.snapshots.restore | /snapshot sel | Choose the snapshot based on the list id | |
/snapshot list | worldedit.snapshots.list | /snapshot list | List snapshots | |
/snapshot after | worldedit.snapshots.restore | /snapshot after | Choose the nearest snapshot after a date | |
/snapshot before | worldedit.snapshots.restore | /snapshot before | Choose the nearest snapshot before a date | |
/restore | worldedit.snapshots.restore | /restore //restore | Restore the selection from a snapshot | |
// | worldedit.superpickaxe | // /, | Toggle the super pickaxe pickaxe function | |
/superpickaxe | /superpickaxe /pickaxe /sp | Select super pickaxe mode | ||
/superpickaxe single | worldedit.superpickaxe | /superpickaxe single | Enable the single block super pickaxe mode | |
/superpickaxe area | worldedit.superpickaxe.area | /superpickaxe area | Enable the area super pickaxe pickaxe mode | |
/superpickaxe recur | worldedit.superpickaxe.recursive | /superpickaxe recur /superpickaxe recursive | Enable the recursive super pickaxe pickaxe mode | |
/tool | /tool | Select a tool to bind | ||
/tool none | /tool none | Unbind a bound tool from your current item | ||
/tool tree | worldedit.tool.tree | /tool tree | Tree generator tool | |
/tool repl | worldedit.tool.replacer | /tool repl | Block replacer tool | |
/tool cycler | worldedit.tool.data-cycler | /tool cycler | Block data cycler tool | |
/tool floodfill | worldedit.tool.flood-fill | /tool floodfill /tool flood | Flood fill tool | |
/tool brush | /tool brush /tool br | Brush tool | ||
/tool brush sphere | worldedit.brush.sphere | /tool brush sphere /tool brush s | h | Choose the sphere brush |
/tool brush cylinder | worldedit.brush.cylinder | /tool brush cylinder /tool brush cyl /tool brush c | h | Choose the cylinder brush |
/tool brush clipboard | worldedit.brush.clipboard | /tool brush clipboard /tool brush copy | a | Choose the clipboard brush |
/tool brush smooth | worldedit.brush.smooth | /tool brush smooth | n | Choose the terrain softener brush |
/tool brush ex | worldedit.brush.ex | /tool brush ex /tool brush extinguish | Shortcut fire extinguisher brush | |
/tool brush gravity | worldedit.brush.gravity | /tool brush gravity /tool brush grav | h | Gravity brush |
/tool brush butcher | worldedit.brush.butcher | /tool brush butcher /tool brush kill | Butcher brush | |
/tool deltree | worldedit.tool.deltree | /tool deltree | Floating tree remover tool | |
/tool farwand | worldedit.tool.farwand | /tool farwand | Wand at a distance tool | |
/tool lrbuild | worldedit.tool.lrbuild | /tool lrbuild /tool /lrbuild | Long-range building tool | |
/tool info | worldedit.tool.info | /tool info | Block information tool | |
/mat | worldedit.brush.options.material | /mat /material | Set the brush material | |
/range | worldedit.brush.options.range | /range | Set the brush range | |
/size | worldedit.brush.options.size | /size | Set the brush size | |
/mask | worldedit.brush.options.mask | /mask | Set the brush mask | |
/none | /none | Unbind a bound tool from your current item | ||
/tree | worldedit.tool.tree | /tree | Tree generator tool | |
/repl | worldedit.tool.replacer | /repl | Block replacer tool | |
/cycler | worldedit.tool.data-cycler | /cycler | Block data cycler tool | |
/floodfill | worldedit.tool.flood-fill | /floodfill /flood | Flood fill tool | |
/brush | /brush /br | Brush tool | ||
/brush sphere | worldedit.brush.sphere | /brush sphere /brush s | h | Choose the sphere brush |
/brush cylinder | worldedit.brush.cylinder | /brush cylinder /brush cyl /brush c | h | Choose the cylinder brush |
/brush clipboard | worldedit.brush.clipboard | /brush clipboard /brush copy | a | Choose the clipboard brush |
/brush smooth | worldedit.brush.smooth | /brush smooth | n | Choose the terrain softener brush |
/brush ex | worldedit.brush.ex | /brush ex /brush extinguish | Shortcut fire extinguisher brush | |
/brush gravity | worldedit.brush.gravity | /brush gravity /brush grav | h | Gravity brush |
/brush butcher | worldedit.brush.butcher | /brush butcher /brush kill | Butcher brush | |
/deltree | worldedit.tool.deltree | /deltree | Floating tree remover tool | |
/farwand | worldedit.tool.farwand | /farwand | Wand at a distance tool | |
/lrbuild | worldedit.tool.lrbuild | /lrbuild //lrbuild | Long-range building tool | |
/info | worldedit.tool.info | /info | Block information tool | |
//fillr | worldedit.fill.recursive | //fillr | Fill a hole recursively | |
//drain | worldedit.drain | //drain | Drain a pool | |
//fixlava | worldedit.fixlava | //fixlava /fixlava | Fix lava to be stationary | |
//fixwater | worldedit.fixwater | //fixwater /fixwater | Fix water to be stationary | |
//removeabove | worldedit.removeabove | //removeabove /removeabove | Remove blocks above your head. | |
//removebelow | worldedit.removebelow | //removebelow /removebelow | Remove blocks below you. | |
//removenear | worldedit.removenear | //removenear /removenear | Remove blocks near you. | |
//replacenear | worldedit.replacenear | //replacenear /replacenear | f | Replace nearby blocks |
//snow | worldedit.snow | //snow /snow | Simulates snow | |
//thaw | worldedit.thaw | //thaw /thaw | Thaws the area | |
//green | worldedit.green | //green /green | f | Greens the area |
//ex | worldedit.extinguish | //ex //ext //extinguish /ex /ext /extinguish | Extinguish nearby fire | |
/butcher | worldedit.butcher | /butcher | plangbf | Kill all or nearby mobs |
/remove | worldedit.remove | /remove /rem /rement | Remove all entities of a type | |
//calc | worldedit.calc | //calc //calculate //eval //evaluate //solve | Evaluate a mathematical expression | |
//fill | worldedit.fill | //fill | Fill a hole | |
//help | worldedit.help | //help | Displays help for the given command or lists all commands. |
Other Permissions
- The maximum limit for the
//limit
command can be overridden withworldedit.limit.unrestricted
permission. - If use-inventory is enabled, users can bypass that setting with the
worldedit.inventory.unrestricted
permission. - The
disallowed-blocks
configuration option can be overridden with theworldedit.anyblock
permission. - Usually the Super Pickaxe does not destroy bedrock. This can be overridden with the
worldedit.override.bedrock
permission. - To use the navigation wand, the necessary permissions are
worldedit.navigation.jumpto.tool
andworldedit.navigation.thru.tool
as opposed to the.command
nodes.
How To World Edit In Minecraft Pe
- Choose from one of the many maps of regions/countries like the World Map, USA States/Counties, Africa, Asia, China, Russia, UK and many more!
- Get your message across with a professional-looking map of minimal aesthetic.
- Use the color scheme you want, from a curated selection of colorblind-friendly palettes.
- The generated map is a high-resolution PNG image, which you can use and embed for free.
- Click on any country/state on the map to change its color.
- Add the title you want for the map's legend and choose a label/description for each color group.
- Select Preview Map and download your map as an image.
Browser Support: Chrome/Firefox/Opera/Safari/Edge 100% , Internet Explorer nope .
Fully customize your free map with the available features
How To World Edit In Roblox Studio
- Use the Detailed maps that show all first-level administrative divisions of countries.
- Hide any country/state you don't need on the map and take advantage of the Zoom feature to focus on a specific area.
- Use patterns (dots, stripes, crosshatch, etc.) to paint and depict countries/states that belong in two groups.
- More options include removing/coloring the borders, changing the background color or removing the legend.
- With the 'Save/Upload Map Configuration' feature you can save your work and continue later from where you left off.
How To World Edit Mcpe
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Maps created are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.